SWG Game Update 9
Posted on Saturday, May 23, 2009 @ 23:38:12 EDT by argulace
Publish Notes, May 7, 2009
Player Structure
- Items picked up (either manually or with the /pickupAllRoomItemsIntoInventory command) from the top level of a room of a structure or POB ship into the top level inventory will no longer autostack, so that their original unique id is preserved, so that they can be restored with the /restoreDecorationLayout command. If the item is subsequently stacked (either manually through the item's radial menu, or automatically by moving the item around), the item will lose its unique id, and the item subsequently pulled from the stack will be a different item with a different id, and will not be restored with the /restoreDecorationLayout command.
- Reverted Medium House Footprint to correct medium house maximum capacity.
Miscellaneous
- Traders should no longer have issues selecting a vendor gender if both male and female vendor options are available for the vendor species.
- Added the ability to name the rustic armoire. This change is not retroactive.
- Fixed some issues with color customization on some beasts and mounts.
- The Shipwright Helper Monkey Collection now has the correct tooltips associated with it.

Star Wars Galaxies: Game Update 9
Publish Notes, April 30, 2009
Highlights
- Structures Trader: Eight new player structures have been added - six redesigned windowed versions of existing structures; two completely new structure designs (one large and one small.) All eight new structures can be colored by the owner when using a Structure Customization Kit from inside the structure.
- Domestics Trader: We added a 50 item wearable container named 'Pouch Belt.' This new item is craftable by all Domestic Traders with Domestic Mastery V. We also added additional colors to many tailor clothing schematics.
- Traders: The maximum crate stack size several schematics have been increased.
- Collections: Three new collections are available; Square-Cut Green, Round-Cut Red and Round-Cut Purple Gem collections.
- Ships: Tweaked a number of stats for the Y-Wing, Y-Wing Longprobe, B-Wing, Tie-Bomber, Tie/In, Dunelizard, Kimogila, Ixiyan and the Rihxyrk to bring them into balance with other ships.
- Special Community Requests: Increased XP gain for Quests, Combat kills, and Missions.
Structures Trader
- New Draft Schematics: Eight new player structures have been added:
- Six redesigned windowed versions of existing structures.
- Two completely new structure designs (one large and one small.)
- All eight new structures can be colored by the owner when using a Structure Customization Kit from inside the structure.
- New Draft Schematic: Structure Customization Kit.
- New Draft Schematic: Structure Traders can now Craft Beast Encoder and Replicator which will allow a Beast Master to store their beasts.
- Draft Schematic Update: Professor's Desk now shows as 'Professor's Desk' (instead of just 'Desk' ) when using the Structure and Furniture tool.
- Draft Schematic Update: Decorative Brazier renamed to be Slave Brazier in structure crafting tool to match the name on the draft schematic.
- Structure Terminal: The Privacy menu option on a structure Management Terminal now shows the building's current privacy setting.
- Generic Small House, Style 1, Floorplan 2 hanging sign adjusted to make room for Hanging Crescent Moon sign placement.
- A new line of furniture has been added to your level 86 traders. The "Rustic" furniture resembles the elegant line, but is obviously more rustic in appearance. Best go get your vibro axes and get some wood to start manufacturing enough pieces of furniture to meet the demand you are sure to get.
- Elegant Furniture Lines now start with the word 'Elegant.'
Player Structures
- To help with moving in to a new structure, if you are currently at or below the lot limit, you will be allowed to place a new player house even if doing so would exceed the lot limit. To be precise, this exceeding the lot limit is only allowed when placing a new player house (factory, harvester, generator, guild hall, merchant tent, cantina, medical center, theater, diner, barn, etc. are not included). To coerce you back to lot limit compliance, the following will occur when you place a new player house that causes you to exceed the lot limit. A message (in large red text) will be permanently displayed on your client warning you that you are in violation of the lot limit. You will be spammed (every 5 minutes during the first 24 hours, and every minute thereafter) with a warning message that you are in violation of the lot limit. It may take up to 1 minute after the violation for the large red text and the spamming to begin. You will not be able to drop any item into (or move around items within) any other factory or structure (even those owned by someone else that you are admin of) except for the structure that caused you to exceed the lot limit. You will still be able to drop items into other containers (inventory, equipped backpack, bank, trade with another character, storage droid, vendor, bazaar, POB ships, etc). You will not be able to edit the admin list of the structure that caused you to exceed the lot limit.
- To help with moving in to a new structure, the following new commands have been added:
- /pickupAllRoomItemsIntoInventory (/pickupAll or /pickupA for short) command has been added that will attempt to pick up all items in the room of the structure or POB ship in which you are currently standing into all available inventory space. Only available inventory space will be used. Available space in equipped backpack will not be used. Any item in the room that you would normally be able to manually pick up from where you are currently standing in the room should be picked up by this command. If you wish to pick up more items than available inventory space, you can specify the "overload" option with the command by typing "/pickupAllRoomItemsIntoInventory -overload" which will pick up additional items and overload your inventory, but not so overloaded as to prevent you from moving.
- /dropAllInventoryItemsIntoRoom (/dropAll or /dropA for short) command has been added that will attempt to drop all items in your inventory into the room of the structure or POB ship in which you are currently standing, up to the item limit of the structure or POB ship. Any item in your inventory that you would normally be able to manually drop into the room should be dropped by this command.
- /saveDecorationLayout and /restoreDecorationLayout have been added to save and restore decoration layout of a structure or POB ship. You are still responsible for actually moving the items into (and dropping them into a pile in any room of) the structure or POB ship where you intend to run the /restoreDecorationLayout command. These commands are also useful to "undo" a decoration change that you don't like, like if your structure decorating "helper" (aka cat) jumps on the keyboard and ruins your decoration masterpiece. Or they can be used to save multiple decorative layouts of the same structure or POB ship, allowing you to quickly switch between decorations. Run these commands and follow the on screen instructions. You can get the name of the room that you are currently in from the "UI Debug Print" window (Shift+Ctrl+G). Saved decoration layouts are not transferred with CTS. Note that these operations save and restore an item's position and orientation by tracking the item's unique id. As such, it will only restore the particular item (NOT a similar item) that was saved. The item to be restored must be placed directly in a room (any room) of the structure or POB ship where the /restoreDecorationLayout command is run. For example, it cannot be in your inventory or inside a container in the structure or POB ship.
Special Community Requests
- Increased XP gain for Quests, Combat kills, and Missions.
Collections
- Three new collections are available; Square-Cut Green, Round-Cut Red and Round-Cut Purple Gem collections. The gems for the collection can be found on various NPC's on Mustafar and Kashyyyk as well as high level treasure maps.
- Pictures created by the backdrop generator can no longer be moved.
- The wide backdrop paintings can no longer be moved.
- The "Show Completed Collections" option in the collections display now persists.
Game Play
- A red "INVENTORY OVERLOADED" warning message will be displayed on your client once you have exceeded your inventory limit. This warning will give you plenty of time to get back into compliance with the inventory limit before you continue to overload your inventory even more, eventually causing the dreaded "INVENTORY OVERLOADED - CANNOT MOVE" message to be displayed and prevent you from moving.
- The inventory over limit threshold value that causes the dreaded "INVENTORY OVERLOADED - CANNOT MOVE" message to be displayed and prevent you from moving has been increased.
- Cloning: Fixed issue with cloning that occurred when you had bound at a location, died, and chose anything other than the one at the top of the list. Note: This fix is not retro-active. You will need to rebind at a cloning facility to clear the bad data from your character.
Foraging
- Foraging system adjusted for even better Lysase finds when using Foraging Pig.
- Foraging system adjusted to fix Treasure Map Kommerken Steak issues.
- Ice cream foraging bonus will stack with both Foraging Pig, Kommerken Steak and Luck.
- Luck increase for foraging bonus.
Traders
- The maximum crate stack size of the following schematics have been increased (This will only affect newly created crates):
- Items with crates increased to 100:
- camp battery modulecamp cloning module
- camp clothing crafting module
- camp food crafting module
- camp starship crafting module
- camp structure crafting module
- camp weapon crafting module
- camp entertainment module
- camp imperial recruiter module
- camp rebel recruiter module
- camp junk dealer module
- camp shuttle beacon module
- enzyme separation tray
- enzyme re-processor capsule
- element processing canister
- generator turbine
- harvesting mechanism
- heavy harvesting mechanism
- advanced heavy harvesting mechanism
- fluidic drilling pumping unit
- turbo fluidic drilling pumping unit
- advanced turbo fluidic drilling pumping unit v
- manufacturing mechanism
- small storage section
- storage section
- wall module
- Items with crates increased to 50:
- power core unit v
- light power core unit
- light ore mining unit
- ore mining unit
- advanced ore mining unit
Domestics Traders
- Added a 50 item wearable container named 'Pouch Belt.' This new item is craftable by all Domestic Traders with Domestic Mastery V. The pouch belt wearable can be worn by all professions (including Jedi) but it cannot be worn with a backpack. This wearable cannot be slotted and has no stats.
- Added additional colors to many tailor clothing schematics.
- Healing Potency reduced on Scrimpi, Trimpian and Parwan Nutricake food schematics.
- Kommerken Steak now accurately gives foraging bonus and treasure map foraging bonus. Only duration and quantity can be experimented on.
- Cavaellian Creams now correctly modify a player's incapacitation timer. Quick Resuscitation is now a skillmod that can be viewed on the character's skillmod tab.
- Smuggler's Delight now subtracts time from any spice downer instead of multiplying the downer. Spice Downer Resistance can now be seen in the player's skillmod tab.
- Rancor Aid is now a drink buff that provides a Snare Resist.
- Ithorian Mist is now a drink buff that increases Fire Absorption and Fire Resistance.
- Veronian Berry Wine is now a drink that increases Bleeding Absorption and Bleeding Resist.
- Ahrisa is now a food that increases Poison Absorption and Poison Resist.
- T'illa-T'ill now uses resources that allow for greater Potential Energy and Flavor.
- Lightweight Military Pack schematic (Imperial Theme Park Backpack) now gives Agility +20, Precision +20, Strength +20, Camouflage +15.
- Spec-Ops Field Agent Pack schematic (Rebel Theme Park Backpack) now gives Agility +20, Precision +20, Strength +20, Camouflage +15.
- Durindfire uses resources that allow for modification of Potential Energy and Flavor.
- Starshine Surprise Drink has changed from requiring a gas resource to requiring fruit. The drink modifies Creature Milking
- Quantity, Exceptional Milk Chance and Paralyze Beast Chance.
- Garrmorl drink schematic now requires resources that affect the potential energy or flavor.
- Changed pet food experimentation to artisan experimentation.
- All Domestic Crafted Desserts, Food and Drinks have had unused stat modifier Experimental Filling removed.
- Domestics trader can no longer craft a barrel. Existing barrels are unchanged and will still show up as valid components when crafting drinks.
- Several Tailor wearable draft schematics were updated to reflect a new color palette.
- Pet food radial defaults to "Feed Companion" instead of "Examine."
Chefs
- The duration of the buff from crafted foods or drinks can be increased cumulatively by eating more of the same food as long as the resulting duration does not exceed 2 hours. The value of primary buffed modifier of the last one eaten will be the one used by the buff.
Shipwright
- Added Shipwright helper monkey collection. This change is retro-active. This collection is tied to the following collections:
- Mark V Salvaged Reactor Collection
- Mark V Salvaged Engine Collection
- Mark V Salvaged Booster Collection
- Mark V Salvaged Capacitor Collection
Heroics
- Fixed Akxva Min and Exar Kun instances not closing after completion. They will now close 5 minutes after the group completes the instance.
Player City
- The founding date of all existing player cities have been determined from exhaustive analysis of the each city hall's permanent records, and has now been permanently recorded as part of the city hall's permanent records. Newly created player cities will now record the date of founding as part of the city hall's permanent records. The city founding date can now be viewed from the city status window. Also, discovered by chance during the exhaustive analysis of the city hall's permanent records was information regarding the city's founder. The city's founding father (or mother) can now be viewed from the city status window.
- Mayors can now see the owner of Factories/Generators/Harvesters.
- Leaving the MOTD UI blank is now an acceptable parameter. Doing so will remove the City Message completely.
Ship Improvements
- Tweaked a number of stats for the Y-Wing, Y-Wing Longprobe, B-Wing, Tie-Bomber, Tie/In, Dunelizard, Kimogila, Ixiyan and the Rihxyrk to bring them into balance with other ships.
- The handling changes have been switched between the turreted Y Wing and the Y-Wing Long Probe.
- The Dune Lizard will now be crafted with a mass up to 160k and have a acceleration / deceleration of 300/350.
- The Ixiyen Will now be crafted with a mass up to 178k and have a acceleration / deceleration of 350/350.
- The Rihxyrk will now have a speed of .97 and have a acceleration / deceleration of 400/400.
- The highest possible mass on the Tie/In is now 80.000.
- The slide of the Tie/In has been increased slightly.
- Tweaked the drop frequency of different space components.
StoryTeller
- You can now buy 4-LOM and Talz costumes.
Beast Master
- Focused Enzyme Manipulation, Fervent Mutation and Incubation Time Reduction now show up in the player skillmods UI.
- You can now train your Peko Peko as a mount.
Miscellaneous
- Citizenship List will now refresh after creating a waypoint.
- Structure Report will now refresh after creating a waypoint.
- Exceptional Milking ability (rewarded through exceptional milk collection) has had the buff timer lengthened to be an hour. This ability now shortens the task of creature milking, introduces a creature stun chance and an exceptional milk chance. This ability buff will stack with Starshine Surprise.
- The Rebellion is now taking donations for the war effort. See Lt. Jarad Gastin near Anchorhead. You will be rewarded with a title for your donations.
- The Empire is now taking donations for the war effort. See Major Caleb Knolar near Bestine. You will be rewarded with a title for your donations.
- The /locateStructure command now identifies the resident structure, if any.
- All new and existing Droid body and Droid Head containers now allow for stacking when the container is not in a player's inventory.
- Fixed issue where you could clone at the campsite on Hoth without it having been spawned.
- Camp Terminals now show a timer that communicates their life time.
- Art: Fixed a shader issue with the Emerald Necklace.
- Ranged Action Enhancements are now dropping as loot
Game Update 8
Star Wars Galaxies: Hotfix 8.3
Publish Notes, March 31, 2009
Domestics:
- Added attribute "uses remaining" for all drinks and drink schematics.
Sarlacc:
- Deluxe Sarlacc Trash Can has option to turn sound on and off.
Miscellaneous:
- Double clicking within the Harvester UI has been fixed.
TCG:
- Massiff feeding bowl now shows feeding data.
- Massiff feeding errors corrected.
Star Wars Galaxies: Hotfix 8.2
Publish Notes, March 24, 2009
Community Requests: Respec Count Decay
- On the first of the month at 10am GMT player's respec count will decrement by 1.
- First decrement will occur upon the first time of logging in this update.
House Packup:
- /showHousePackUpData should now only display Total Structures Packed in Last 24 hours if the player has packed up houses in the last 24 hours.
Sarlacc Trashcan:
- Incorrect Sarlacc mini-game update data has been corrected.
Player Associations:
- Changed guildmate log on/off sound.
- Fixed Log on/off sound playing where all can hear it.
Player Cities:
- Mayors can now access the 'Safe House Management' Menu to protect their Citizens from the Inactive Citizen Ruleset (which activates on May 1, 2009).
- The Safe House Management option is located under the City Management section of the City Terminal and can only be accessed by Mayors.
- Based on the City Rank, Mayors can protect up to 20% of their Citizens if they are in danger of being packed up due to Inactivity.
Misc:
- Fixed a few crashes related to the A-Tab.
Star Wars Galaxies: Hotfix 8.1
Publish Notes, March 17, 2009
Reward Trade-In
- The Battle of Hoth hologram and the Sarlacc Trash Can (both types) rewards can now be traded in, which will grant the account the ability to /claim a new one with any character on the account (including characters on the TestCenter/TCPrime environment). Use the "Trade In Item" radial menu on these reward items and follow on the on-screen instructions to perform the trade in process. There is a 30 days wait after the reward item is claimed (either the initial claim or the claim after a trade in) before the item can be traded in.
Player Associations
- Re-enabled the Export Option for the Guild Member List.
Player Cities
- Added an Export Option for the City Citizenship List.
- Added an Export Option for the City Structures List.
- Added the (Militia) tag to Militiamen/women to the City Citizenship List.
- City Halls will no longer 'wipe' the Admin List when the server resets.
Collections
- Backdrop Generated images will now persist after server restarts
User Interface
- Exporting the guild/city tables now prints a system message telling you where the table was exported.
Target Acklay/Target Dummy
- Using the Stop Combat option on a target acklay/target dummy will no longer remove defensive stat adjustments.
- Using the Stop combat option on a target acklay/target dummy will no longer change who is able to adjust their stats, level, or difficulty or to store them.
Container Lock
- Fixed a bug where someone who had rights on your locked container, but not to your house, could pick up the container.
Star Wars Galaxies: Game Update 8
Publish Notes, March 12, 2009
Community Requests:
- Group XP bonus has been increased
Player Cities:
- Beginning 5/1/2009 12:01AM PDT, during every galaxy restart, if a citizen has not logged in within the past 90 days, he will be automatically removed as a citizen of the city and all his packable structures within the city limits will be eligible for packup. You can use the citizen roster window to see how long it has been since a citizen last logged in. This packup with not be the same as the existing abandoned packup, in that you will not get points for packing up these structures. They will not be marked as abandoned, but will be flagged in some other way. Packable structures within the city limit that do not belong to a citizen will also be eligible for packup if the structure’s owner (specifically, the character who owns the structure) has not logged in within the past 90 days. To be absolutely clear, we are talking about when this particular character/citizen last logged in. In-game mail will be sent to the mayor when a citizen is removed because of this 90 days inactivity. If the citizen logs back in after he has been removed as a citizen because of the 90 days inactivity, and his resident structure is still standing inside the city limits, he will be immediately added back to the citizen list, and the mayor will be sent in-game mail indicating that the citizen has been added.
For players who for any reason that cannot log in the character at least once during the 90 days, there will be a feature to allow the mayor of the city to flag that citizen as “safe”, meaning the citizen will not be removed from the citizen list, and none of the citizen’s structures within the city limits will be flagged for packup. Structures belonging to the citizen in a different city (where he is not a citizen) would be eligible for packup using the rules stated above. There will be a limitation on the number of citizens that can be "protected" as this is a feature for those cases which would normally not occur very often.
If the city shrinks, those structures that are flagged, but haven't been packed up yet, that are now outside the city limits, will no longer be eligible for pack up, since those structures are now no longer inside the city limits. If the resident structure of a "protected" citizen falls outside of the city limits because of city shrinking, the "protected" citizen will be removed as a citizen since he no longer has a resident structure inside the city limits. And because the (formerly) "protected" citizen is no longer a citizen of the city, all packable structures belonging to the (formerly) "protected" citizen inside the city limits will now be eligible for packup using the rules stated above.
If the city expands and picks up additional structures, the additional structures, because they are now inside the city limits, will be eligible to be marked for pack up using the rules stated above.
- Storyteller Items placed in a Player City gain 8 hours of bonus longevity (meaning they will last 24 hours instead of 16).
- Increased the base amount of Decorations Cities can have by 50%.
- Increased the base amount of Civic Structures Cities can have by 50%.
- The Cloning Lab specialization has been changed; it now reduces the cost of removing Cloning Sickness by 50%.
- Added the Beast Incubation City Specialization.
- The Improved Job Market specialization now gives a console message informing the player of the bonus payout for missions run from that terminal.
- Research Center specialization now gives the Crafter a message when the bonus is applied.
- Manufacturing Center specialization now gives the Crafter a message when the bonus is applied.
- Encore Performance (Storyteller): Cities that have this Specialization enables Storyteller Items to last an extra 12 hours.
- Entertainment District now gives a noticeable bonus. Entertainers receive both a Duration and Tick increase while in a City with this Spec.
- Removed Stronghold Specialization.
- Outdoor Enhancements is now available. Mayors who choose this Specialization will receive a 33% increase in the number of City Decorations and Civic Structures they can place.
- After an election, ownership of all city decorations are now transferred to the New Mayor.
- Player-owned Theaters, Cantinas, Hospitals and Merchant Tents can now have their storage increased.
- A confirmation code is now needed to 'Delete All Items' inside your structure.
- Players can now move items Up/Down in the Hall of a Small Generic House, style 1
- Players can now move items Up/Down in the Hall of a Small Generic House, style 1a (aka. "style 1, floorplan 2")
- Players can now move items Up/Down in the Hall of a Large Generic House, style 1
- Player City: A "Citizen of Same City" search condition has been added to the Search Community tab to allow searching for citizens of your city. A search that includes the "Citizen of Same City" search condition will return all matches, and will ignore the other characters' anonymous and hide location settings. For example, if you just search by the "Citizen of Same City" search condition, the search results will display all online citizens of your city and their locations.
- When viewing a player's house sign, it will show the actual name of the sign; previously a player would see 'a sign.' instead of the sign name.
- Storytellers can now have Storyteller Zoning Rights for multiple Cities.
- City Citizenship Report and City Structure Report now display using a sortable Table UI.
- Citizen Report now shows Citizen Name, Structure Type, Structure Location, Citizen Last Login Time/Location, Level and Profession of each Citizen.
- An existing citizen will get his profession and level initially updated in the citizen roster when he logs in for the first time after the update is up and running.
- Selecting an item in the Citizen Report will now create a waypoint to the selected Citizen's Structure.
- City Structure Report now shows the Structure Name, Structure Location.
- City Structure Report now shows all Civic Structures and Decorations.
- City Structure Report now shows all items (previously capped at 50).
- City Structure Report now shows Garden Names (if Mayor has named them).
- Selecting an item in the City Structure Report will now create a waypoint to the selected item.
- City Militiamen/Militiawomen now have permanent Zoning Rights.
- /grantZoningRights now has a UI. The user can now choose to grant Full Zoning Rights, or Storyteller Zoning Rights.
- /grantStorytellerZoningRights allows your target to place Storyteller items within your City without giving them the rights to place structures.
- Players can now grant Zoning Rights while Sitting.
- Mayors can no longer destroy City Halls during an 'Election Week'.
- Mayors can now create a Message of the Day for their Citizens.
- Mayors can now create a Message of the Day for people who visit their City.
- Mayors now have the option to place a Recycling Station (Junk Dealer) in their City.
- City Recycling Stations (Junk Dealer) can be found under Terminal/City Junk Dealer/Recycling Center.
- Mayors can now name their City Gardens.
- Mayors can now change the sign name on City Cloning Centers.
- Mayors can now add Administrators to the City Hall.
- Mayors can now withdraw a maximum 150,000 credits/day from the City Treasury.
- Mayors now receive Deposit Mail Messages when Citizens make Credit Deposits to the City Treasury.
- Mayors can now view the Structure Status Menu on Civic Structures.
- Fixed an issue where a Citizen's Vote would be wiped if he/she was added to the City Militia
- New Residents of a City will no longer Auto-Vote for the Incumbent Mayor.
- Removing a Citizen from the Militia no longer Auto-Votes for the Mayor.
- House Signs: Mayors, while inside their City Limits will now see the Structure's Owner when viewing the House Sign.
- New Gardens are available. These are classified as ‘small gardens' and can be crafted using the ‘small garden' option in the crafting menu.
- New Fountains have been added as City Decorations. These items are in the drop-down menu when crafting fountains.
- New Statues have been added as City Decorations. These items are in the drop-down menu when crafting statues.
Player Associations:
- Guild Master elections have been added. Elections can be started by nominating yourself for election on the Player Association Device.
- Elections now default allegiance to the guild master, unless the guild master has not logged in for over 90 days.
- Elections now mail out the correct information for starting and completing an election.
- /guildremove command has been fixed to properly remove players from a guild that are offline.
- Excluded war option can now be changed on yourself, even if you are not a guildmaster.
- Guild login/logoff notifications are now displayed if you use the /guildnotify command.
- Guilds now have three new interfaces: Rank List, which shows what ranks each player has; Rank Summary, which shows how many ranks have been assigned per rank and your Rank List preferences; Permission List, which shows what permissions each player has in the guild.
- Mail can be sent to all guild members of a particular guild rank. You must be the guild leader or a guild member with mail permission in order to do this. For convenience, the To: field on the mail compose window now contains a drop down that contains the existing predefined recipients citizens, group, and guild, as well as the new predefined recipients for the various guild ranks.
- Guild war kills tracking is available for all to see for active guild wars and the 100 most recently ended guild wars. Everyone can access this information from the remote guild management terminal in the datapad. It can take up to 1 minute after a kill for the guild war kills tracking information to get updated.
- Guild war kills tracking has been added for guilds that you are mutually at war with. You can see this information in the Guild Enemies window. It can take up to 1 minute after a kill for the guild war kills tracking information to get updated in the Guild Enemies window. If the guild war is ended and then restarted, the information will be reset to 0.
- A list of guilds on the server and their member count is now viewable on the PA datapad device (if the player is in a guild or not).
- Added guild war exclusive and exemption lists to allow selectively choosing which guild members will be PvP enabled for guild war. Only guild members with the War permission can update the guild war exclusive and exemption lists. The Guild Enemies window will display how many members are guild war PvP enabled for your own guild, for guilds you are currently at war with, and for guilds who have declared war on you, but NOT for guilds that you have declared war on.
- If 2 guilds are at war, the following rules are used to determine if members from the 2 guilds can PvP each other under the guild war rule. If they can already PvP each other because of other rules (like dual, factional, bounty hunting, etc), then they will be able to PvP each other because of those other rules, even if they can't PvP each other under the guild war rule.
- If the guild war exclusive list is not empty, only those guild members will be flagged for guild war PvP. If the guild war exclusive list is empty, all guild members will be flagged for guild war PvP except those on the guild war exemption list.
- There is a 5 to 6 minutes delay when changing a guild member's guild war pvp status (either from enabled to disabled, or from disabled to enabled) for the new guild war pvp status to take effect on the guild member.
- An existing guild member will get his profession and level initially updated in the guild roster when he logs in for the first time after the update is up and running.
- The membership roster has been updated to have six columns instead of one (Name, Title, Profession, Level, Rank, and Status). It allows browsing and sorting of each column. The maximum amount of members that can be displayed in the interface is 500 (the largest size a player association can be).
- A "Member of Same Guild" search condition has been added to the Search Community tab to allow searching for members of your guild. A search that includes the "Member of Same Guild" search condition will return all matches, and will ignore the other characters' anonymous and hide location settings. For example, if you just search by the "Member of Same Guild" search condition, the search results will display all online guild members and their locations.
- Guild Ranks have been added. Guild Ranks can be assigned by a Guild Master or a guild member that has the permission to assign ranks.
- Guild roster now shows the guild leader's name and how many members are in the guild in the comment section.
- Sponsored list with multiple sponsors in it has been fixed so that it does not sponsor the wrong player in the list when double-clicked.
Structures:
- Galactic Moon Festival signs (both hanging & standing) that are claimed via the structure terminal will be updated to utilize the new structure sign system. The new sign objects can be consumed for a skill modifier that allows extended use of the festival sign on structures other than just player houses.
- Standing signs, such as merchant shop signs, will now display correctly on Player City Medical Center Structures.
- Player structure sign system has been updated. A 'Sign Managment' radial option is available to players via the structure terminal. Shop signs updated Galactic Moon Festival Signs are placed and removed using this option.
- Merchant signs now display correctly on Cantina Structures
- Item limit for structures that use 5 lots has been increased to 500. This change is retroactive.
Vendors:
- Vendors can now wear body suits.
- Vendors wearing Padawan Robes and Body Suits will no longer stay naked when receiving other wearables.
- Ithorian Vendors can now be dressed in Ithorian Clothing.
- Devaronian Vendors no longer accept hats or head gear.
Vehicles/Mounts:
- Removed block on Jetpack that disallowed calling the vehicle while running.
- Mounted banthas now have sound when running
User Interface:
- You can now customize the overhead map using the following options (located under the UI tab of the options menu):
- Overhead Map Opacity
- Show Player
- Show Creatures
- Show Waypoints
- Show Labels
- Show Buildings
- Voice chat speaker output and microphone volume values now properly save when set.
Access Lock:
- Structure traders can now craft an "Access Lock" that allows you to lock containers.
- Once applied to a container, the Access Lock allows you add and remove users/guilds to the containers access list.
- Locked containers can only be accessed by users or guilds on the container's access list.
- Locked containers placed in another Player's house can be picked up by that house's owner, regardless of if they are on the container access list or not. The house owner, however, cannot open or take items/put items into the container if they are not on the container access list.
Storyteller:
- Added Battle Droid costume
- Added Toydarian Costume
Sarlacc Trash Can:
- Deluxe Sarlacc Trash Can should allow the owner to feed it.
- Deluxe Sarlacc will now have the Feed option when it is placed on a POB ship.
- Inconsistent Sarlacc Minigame data has been corrected. Feeding the Sarlacc should now increment the feeding values properly.
House packup:
- A new command /showHousePackUpData will allow the player to see house pack up data such as total merit points, total houses packed and any lock out timers associated with the house pack up system.
Instance
- Fixed an issue that can cause instance entrance problems.
Structure Trader
- Fixed the Access Lock draft schematic to accept memory modules and processing modules in the correct slots.
Collections:
- Added another version of 'a veermok' to the Veermok Victimizer Collection.
- Added Stage Controller collection. It can be found in the Lucky Despot.
- There is now a starter collection (Dust Durni Collection) on Tansarii Station to introduce players to the collection system.
- Added the Stage Controller collection. Look for the items in the Lucky Despot
- Added collections for the Stage Backdrop Generator, Stage Pyrotechnics Machine and Stage Smoke Machine
Vet Reward:
- 69 Month Vet reward (Gamorrean Greeter) added
Instance:
- Fixed an issue that could cause you to start your own instance instead of joining your group in theirs.
Gameplay:
- Holo-Pets will now delete when you choose to destroy the Holo-Pet Emitter using the House Management Terminal to 'Delete All Items'
- Added optimizations to heals and the GCW aura buff.
- Fixed an issue where the "Equip Appearance" radial option would appear on items that were already appearance equipped.
- Bounty Hunter Belts no longer show up in the Armor Recolor Kit because they only have the default color.
- Ship Color and Texture Kits no longer list the TCG V-wing ship.
- The Crafted Armor Recolor Kit now allows players to recolor their Crusader Armor.
- Container Lock: Added the ability for multiple guilds to be added/removed on container access locks.
TCG:
- All inadvertently looted Galactic Hunter promo cards have been changed to "Squadrons Over Corellia: Mellichae" promo cards
- Data for TCG Vendors, TCG Signs and new Galactic Moon Festival Signs now display under the Miscellaneous category of the skillMods tab for the character UI.
- TCG Target Creature and Target Dummy 'Stop Combat' radial option now takes the player out of combat immediately.
| |
Login
Don't have an account yet? You can create one. As a registered user you have some advantages like theme manager, comments configuration and post comments with your name.
Related Links
Article Rating
Options
|