

While the attention of the Horde and Alliance remained fixed upon Northrend, an ancient evil has been lying dormant within Deepholm, the domain of earth in the Elemental Plane. Hidden away in a secluded sanctuary, the corrupted Dragon Aspect Deathwing has waited, recovering from the wounds of his last battle against Azeroth, nursing his hatred for the inferior creatures that infest the surface realm...and biding his time until he can reforge the world in molten fire.
Soon, Deathwing the Destroyer will return to Azeroth, and his eruption from Deepholm will sunder the world, leaving a festering wound across the continents. As the Horde and Alliance race to the epicenter of the cataclysm, the kingdoms of Azeroth will witness seismic shifts in power, the kindling of a war of the elements, and the emergence of unlikely heroes who will rise up to protect their scarred and broken world from utter devastation.
The face of Azeroth is altered forever as the destruction left in Deathwing's wake reshapes the land and reveals secrets long sealed away. Players will be able to re-experience familiar zones across Kalimdor and the Eastern Kingdoms, rewrought by the cataclysm and filled with new opportunities for adventure.
Some of the new features of World of Warcraft: Cataclysm include:
http://www.worldofwarcraft.com/cataclysm/
Here is some info from the site enjoy.
Dolond "The Dark Sith" Rathmore
Son of Reb
Of the House of Rathmore
in service of MoK/TAG
As everyone knows, TAG's own Mercieta composed a winning essay for the WoW Cat Beta contest. Grats to Merc and lucky beta key members! Essay below!
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With the upcoming beta of World of Warcraft: Cataclysm, many people, and guilds are hoping to get a spot to see what is in store for the new expansion. Among these are the fine folks of Total Aggression Gaming. Total Aggression should definitely be considered for receiving one of the prized beta key packages offered by Blizzard. Many reasons for this consideration include Total Aggression's experience in the MMORPG field, including World of Warcraft. Total Aggression Gaming consists of mature members who enjoy playing with each other and enjoy a great game.
Total Aggression has had much experience in the MMORPG field, including way back in the field with Anarchy Online, other games included Everquest, Star Wars Galaxy (even before SoE), Vanguard, and more recently Age of Conan, Champions Online, as well as Star Trek Online; not to mention just about every other MMORPG in between. Bo may know baseball and football, but not as much as Total Aggression Gaming knows MMORPGs. Although the name changed, Total Aggression has been with Warcraft since its release almost six years ago, and many of its members were even in it's beta. Total Aggression is definitely looking forward to what is in store with the next expansion.
Total Aggression's members may have different backgrounds and tastes, but all are mature and like playing a great game. Total Aggression's players would definitely enjoy, and appreciate access to the Cataclysm beta.
All users must download the latest version of teamspeak 3 from www.teamspeak.com as TAG is now officially on the TS3 client for voice users. Please read documentation on TS3 and watch instructional videos provided by the Teamspeak Team on the www.teamspeak.com website. The ports have changed! You will need to access member forums or speak to division leadership to access the new voice server.
Enjoy!
Argulace
Near London? Like cosplay? We're working with the folks at Guinness to try to break a world record. Read on to learn more.
Namco Bandai Partners, the Distributor of Star Trek Online, in association with Atari, will attempt to set a world record for the ‘largest gathering of people dressed as Star Trek characters’ on February 14th at 1.00pm on London’s Millenium Bridge to help celebrate the arrival of brand new MMO, Star Trek Online.
Star Trek fans are invited to attend dressed as anything Star Trek related, from an ‘Andorian Ensign’ to a ‘Zakdorn strategist,’ and adjudicators from Guinness World Records will be present to log the record attempt and ensure that everyone present is dressed in full Star Trek attire.
The best dressed fans on the day will win exclusive Star Trek Online prizes including lifetime subscriptions worth over £150 and recently released digital version of the Star Trek movie.
“This should be an absolutely fantastic fun filled day and definitely one all fans of Star Trek should get involved in,” said Lee Kirton, Head of UK PR Namco Bandai Partners. “This is the chance to become part of history with a ‘World Record’ for the largest group of dressed up Star Trek characters in one place. Namco Bandai will also have a bunch of fantastic prizes up for grabs on the day for the best dressed ‘Trekkers’ and some prizes for just being part of the day should make it a trip worthwhile!”
Gaz Deaves, Gaming Editor of Guinness World Records 2010 Gamer’s Edition, said: “Star Trek has such a huge following around the world, and its legion of fans deservedly has a reputation as one of the most committed groups in Sci-Fi fandom. It will be a great honour to adjudicate the first official world record attempt of this kind.”
Welcome to the first of a three-part feature on Cryptic Studios Star Trek Online. In this first entry, we'll be tackling how STO handles the story and questing game, aka the PvE (Player versus Environment) content. Check back with us soon for features on the PvP system and on STO's endgame.
Star Trek Online drives content in two different ways. Firstly, it strives to make the player feel that they are taking part in one of the movies or television shows. Secondly, the game will always direct the player along by presenting a variety of content options. The idea is to never have the player come across one of those "what do I do now?" moments that inevitably lead to shelving the game and moving on to more directed (and ultimately more fun) alternatives.
The primary story-driven PvE content comes in the form of Episodes. These should take roughly 45 to 75 minutes per episode and take place across multiple mission maps, offering a mix of both space- and ground-based action.
The five-act dramatic structure is the template behind nearly all of STO's episode designs, just as it was for most of the television shows. While the episodes aren't all structurally built around five different maps, the format provided Cryptic with an easy template to follow, and the episodes should mimic the feel of the shows.
Flexibility is key to how things are structured. The idea is to make all of the technical stuff going on behind the scenes painless, so you never have to worry about player matching, getting locked out of your missions, and so on. You can always rejoin an episode if you leave before it's done, even if you jumped into an episode to help someone else. If they leave, it still works for you. You may not get credit for your personal mission, but there's no need to kick you out if someone leaves. In fact, there's a whole system of secondary mission rewards in place to provide incentives for players to replay story content while helping others.
At any given time you're free to set the main story aside and just do some exploring, which is where Cryptic's Genesis System comes into play. Genesis procedurally generated thousands of maps, including terrain, system maps, interiors, and so on. The idea here was to create the feeling that you'd never visit the same place twice while trekkin' through the vastness of space. Episodes have their fair share of conflict written into the storylines, so exploration content goes after the other feel of Star Trek, the part that isn't always about phasers and bloodshed. If you remember the episodes where the captain would help local populations with their problems, you have the right idea.
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